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Rust Implements Blueprint Wipe to Revitalize Player Experience

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Facepunch Studios has implemented significant changes to its popular survival game, Rust, by introducing a game-wide blueprint wipe. This decision is part of an effort to refresh player progression and encourage more player-versus-player (PvP) combat. The studio aims to enhance the overall experience by reinstating a sense of discovery and engagement that players have found lacking in recent updates.

In a post on Steam titled “PIVOT OR DIE,” Facepunch explained that the blueprint wipe removes all crafting blueprints previously unlocked by players. This move resets the crafting tree, compelling players to rediscover early-game mechanics rather than rushing through to late-tier items. According to the developers, players who join a freshly wiped server with everything unlocked effectively bypass essential parts of the game, undermining the intended progression structure.

The blueprint wipe is not the only change being introduced. Facepunch has also dramatically reduced the costs for tech tree upgrades and research, allowing players to regain their blueprints more swiftly. “Blueprint wipes bring back that sense of discovery, structure, and early-game pacing that Rust was built on,” said the developers. They hope that the combination of quicker unlocks and the removal of scrap from workbench crafting will make the experience feel less punishing.

While the current blueprint wipe is a one-off event, Facepunch has indicated it may consider making this a regular occurrence in the future. “We’re not committing to anything yet. We’re going to play, watch, and listen before making any long-term decisions,” the studio stated.

Additional Updates and Gameplay Adjustments

Alongside the blueprint wipe, the latest update introduces various smaller changes aimed at improving gameplay. One of the notable additions is the expansion of box sorting settings, which will help players manage their storage more effectively. Additionally, a mini fridge has been added to preserve perishable items in a compact manner, and adjustments have been made to streamline elevator building and rebalance helicopter functionality.

The update also addresses previous concerns regarding blueprint fragments and player behavior in monument areas. Facepunch noted that players were camping too close to monument puzzles and loot rooms, inadvertently preventing loot from respawning. To combat this, the developers have altered the mechanics for loot spawn timers.

Now, after a monument is looted, a 30-minute refresh timer will continue to tick down even if players remain in the area. When only ten minutes remain, the monument will emit “unsurvivable” radiation to encourage players to vacate. The monument puzzle will reset only if the area has been clear of players for five minutes.

These adjustments aim to maintain the excitement of PvP combat while ensuring that the presence of players does not make obtaining blueprint fragments unnecessarily difficult. With these changes, Facepunch Studios seeks to cultivate a renewed atmosphere of competition and exploration in the world of Rust.

As the game evolves, players can expect ongoing updates and refinements that address both community feedback and gameplay dynamics.

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